Crowdfunding has gotten HUGE. Millions upon millions of dollars are pledged every year for board games, and countless projects are launched every week. The board game industry has benefited more from Kickstarter than any other industry, by far. And this has led to a lot of people turning to Kickstarter to bring their game idea to life.
However, running a Kickstarter is a full-time job. It takes an insane number of hours to get a campaign ready to launch, and it’s more like running a business than anything else. It’s not magic. It’s work.
You’ll notice that this section is GIGANTIC. I combed through thousands of articles to narrow this section down to just a few hundred. But there are this many links for a reason: Running a Kickstarter is extremely difficult. Anyone can launch a campaign, but it takes a crazy amount of work to be successful.
Do not take any of this lightly.
- Start Here
- Launch Guides
- Case Studies
- Long Before Launch (The Slow Build)
- Long Before Launch (Building a Tribe)
- Long Before Launch (The Money)
- Just Before Launch
- The Project Page
- During the Campaign
- Backers (Customer Experience)
- Backers (Communicating With)
- Backers (Cancellations)
- Backers (Updates)
- Backers (Surveys)
- Getting Reviews
- Stretch Goals
- After the Campaign
- More Reading