Keeping a Design from Getting out of Hand with Gil Hova

Gil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be.

3 comments on “Keeping a Design from Getting out of Hand with Gil Hova

  1. Joseph E. Pilkus III says:

    Gabe,

    While I know Gil only through The Networks, I had an absolute blast playing it. While, yes., the theme gets lost after a few plays, and everything becomes rather mechanical, I enjoy introducing this one to new folks. As for the interview, it sounded as though you two had a great time recording it.

    Cheers,
    Joe

    1. gabe says:

      This was definitely one of my favorite interviews so far. Gil is a great guy, and he’s awesome in person as well. He’s really opened my eyes to see games in new and interesting ways.

  2. kevin Q says:

    The Networks is one of the best games of all time, Instant Classic! It should be on the store shelves in every big box store it would sell millions!

Comments are closed.