Stephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things the right way to give your game the best chance of being signed. Then, Stephen closes the conversation with a couple funny stories about some epic game pitch fails.

2 comments on “How to Get Your Game Published with Stephen Buonocore

  1. Joe Pilkus says:

    Gabe,

    This was an outstanding interview! It’s obviously quite kind of Stephen to sit for the interview, but even more so, I appreciated his candid responses. Obviously, talking to someone who worked in the pressure cooker of Wall Street understands the demands from customers, and what it means to remain professional. His no-nonsense advice were exactly the kind of things that new designers need to hear (and/or experience).

    What I didn’t know was that Stronghold Games actually produces few, if any, games, but primarily markets/distributes game here in the U.S.

    Anyway, thanks again for another great podcast!

    Cheers,
    Joe

    1. gabe says:

      Thanks, Joe!

      Yeah, Stephen is a great mix of fun and business. He loves to have a good time but also knows when it’s time to get things done. The man hustles as much or more than anyone I know.

Comments are closed.