Martin Gonzalvez, expert print-n-player, discusses why having a print-n-play version of your game is so important. 

We talk about best practices and ways to make PnP files with excellence. We also get into some game creation techniques.

6 comments on “Designing an Awesome Print-n-Play with Martin Gonzalvez

  1. Aimee M Wielechowski says:

    Thanks. I really enjoyed the podcast, particularly the tips on best practices.

  2. Edmund England says:

    It would be great with a list of products that are recommended in this episode for print and play board games.

  3. Joe Pilkus says:

    Thoroughly enjoyed this interview. While I’ve prepared very few games to play, as a Developer, I’ve created many, many print-n-plays which have served as prototypes for some clients. In answering the inquiry posed during the interview…would someone PnP Scythe? I did, as I worked on Invaders From Afar (Scythe’s first expansion) before the original game even shipped.

    Cheers,
    Joe

  4. Morten Monrad Pedersen says:

    I can top that, Joe, I’ve done Scythe twice, as well as the expansions Invaders from afar, Wind Gambit, and Rise of Fenris. 🙂

  5. Pablo Jomer says:

    Also enjoyed this episode. I think fiskars is swedish.

  6. Pandey says:

    Thankyou to provide such a great information and already i am just fan of your blogs and the fan of the way of the wring skills.
    I have a game to your readers so that they can play their Childhood game and can earn while playing
    Ludo skill is a game which you can download and can play
    https://www.ludoskill.com/How_to_Play.php

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