Erica Bouyouris, designer of Bosk, discusses what all goes into designing a nature-themed game. 

We talk about bringing a theme to life, mechanisms, art, components, and more.

1 comment on “Designing a Nature-Themed Game with Erica Bouyouris

  1. Joe Pilkus says:

    Excellent interview and quite timely for me as I’m the Lead Developer for Adam Larson’s The Wild North. I was particularly heartened by many of the things Erica conveyed that Adam has already done and continues to do, with respect to the beautiful presentation, eschewing a flat board for a realistic “Hunt Scene,” and giving each player a real sense of feeling as though they’re really the prey or predator in the game.

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