Here are all the bonus interviews from the BGDL Podcasts:
- Jamey Stegmaier on his favorite game mechanics.
- Luke Laurie on things all new designers need to know.
- Rahdo on themes he’d like to see more of.
- Mike Strickland on coming up with unique alien races.
- Colby Dauch on the barriers to entry in gaming
- Jay Vales on how to make a good “take that” game
- Richard Launius on his favorite game mechanics.
- JR Honeycutt on his specific process for developing a game.
- Stephen Buonocore on publisher considerations when adding components to a game.
- Jerry Hawthorne on how he draws inspiration from everyday life
- Ryan Laukat on creating art for a Kickstarter project.
- Emerson Matsuuchi on his process of creating special abilities.
- Jamey Stegmaier on how to approach a small publisher with your game.
- JT Smith on how to come up with expansion ideas.
- Dan Peterson on underutilized themes that need to be explored.
- Edo Baraf on how to create and manage Kickstarter stretch goals.
- Sen-Foong Lim on where to find parts and components for your prototypes.
- Tom Vasel on where he hopes the gaming industry goes next.
- Brent Kinney on underutilized printing opportunities in games.
- Rob Daviau on what themes really need a legacy version.
- Chris Rowlands on what RPG elements he’d like to see more if in board games.
- Patrick Leder on how to know when a game is done.
- Morten Pedersen on writing rulebooks for nonnative English speakers.
- Chris Kirkman on considerations when designing a small game.
- Mike Mihealsick on why Euro games are awesome.
- Gabe Barrett on using the right tools for the job.